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- _____
- /__ /\ ________ T.H.E ____________
- // __\_____ \/\________ \_______ _________
- ___ __/ / /\\ \ .\_____ \/\ /. / /\ ____ ____ ___
- Y \______ / \ \ \\ _ \ \// / \___ _ _\ Y
- . \_____/ / \ \________/\\ \ \____ / /\ \\ .
- \/ \_______/\ \____________/ / \ \ ______/[Sk!n]
- \_______/ \/ \ \_____/
- \/
- -+------------------------------------------------------------------------+-
- )| The LoOnS: Python PoB Wizz The Guardian Chuck Action Man T-LeAF |.
- -+------------------------------------------------------------------------+-
-
- 08/10/93
- /--------------------------*----------------------------------\
- ;| PrOuDlY PrEsEnTs |,
- | |
- / FULL ENGLISH VERSION OF : \
- :\ /:
- . | -> HIRED GUNS <- | .
- | |
- \--------------------------*----------------------------------/
- ; :
-
- CONTENTS:
- =========
- STORY OUTLINE.
- MAIN MENU.
- START NEW GAME MENU : Training,
- Full Campaign Game,
- Short Action Game.
- DISK ACCESSING.
- NEW GAME PROCEDURES : Number of Players,
- Control Option Screen,(see also 'AMIGA
- INSTRUCTIONS'),
- Character Selection.
- HIRED GUNS-THE GAME,THE CAMPAIGN : Mission Progress Map.
-
- APPENDIX #1: Equiptment/Use of/Descriptions of :
- Firing/Using Equipment,
- Re-loading,
- Guns/Rifles/Machine Guns/Flamers,
- Disruptor Charge,
- Anti-A.P.C. Rocket,
- Disruptor Cannon,
- Rifles/Ammunition,
- Grenades/Grenade Launcher,
- Sonic Stunner/1,3,6,
- Kilojoule Cells,
- Medi/Droid repair Kits,
- Fusion Power Core Ring,
- Auto Sentry Kit,
- Proximity Mine,
- Food/Rations,
- Syringe Anti-toxin,
- Keys/Access Wafers,
- Psionic Amplifiers,
- D.T.S.
-
- IN-GAME OBSTACLES : Entrances,
- Force Fields,
- Push Panels,
- Lifts.
-
- ::::::::::::::::::::::::::::::::::::::::*
-
-
- GUNS FOR HIRE
- =============
-
- Numerous events have led upto this point.From the time he was released from
- military service-five years and an entire star system away-Rorian Deevergh has
- amassed a group of people,some of whom he can even call friends,who are
- collectivly hunted by the authorities. And in a world where all transactions
- are relayed to a central authority which automatically logs and ID's everthing
- from the purchase of a fuel stick to the destruction of a planetary system,
- that can create problems.
- As for Rorian's gang of fugitives, they found just one way around the problem.
- Killing for a price and without recourse was a job in which they all excelled
- and one that allowed them to retain at least a comfortable style of living.
- Payment in rare metals, No questions. If you live, that's your business.
- On the surface, this was just a normal job. The patron funding the current
- operation will probably remain un-known, but the mission brief suggested that
- this particular mission would be a piece of cake. The political implications
- of the mission were glossed over-they were motivated by money, not politics.
- The payment, half up front, half on completion, was regular. Nothing seemed
- out of the ordinary.
- The only thing that aroused curiosity was the destination. A back water
- planet called Graveyard. The name aroused some faint disturbance in Rorian's
- memory. But what the hell,so did most names he heard nowadays.
-
-
- :::::::::::::::::::::::::::::::::::::::::
-
- MAIN MENU
- ===========
-
- Allows the crew the option to enter a new scenario, to commence a
- previously saved scenario or exit to the workbench/D.O.S. screen. press the
- appropriate function key for your selection. Ctrl-Q will return you to the
- main menu screen at any time.
-
- F1 - START NEW GAME : Begin an entire new campaign mission or individual
- missions.
-
- F2 - CONTINUE A SAVED GAME : Load a previously saved mission from either a
- RAM disk, hard disk or floppy disk. Follow on
- screen messages to load game from disk or to
- abort the procedure.
-
- F3 - RETURN TO WORKBENCH/D.O.S : Quit Hired guns.
-
- START NEW GAME MENU :
- ---------------------
- F1 - TRAINING :All crew members should enter training section for weaponry
- familiarisation and utility training. Training mission
- profiles range through....
-
- 'EXPLORATION' A simple building-no enemies-no danger. Get used to the
- controls. Find the exit to complete the level.
-
- 'OBSTACLES' Minimal danger-no enemies. Practise using lifts. Find the
- exit to complete the level.
- 'FIRE FIGHT' Your first taste of combat. Find the exit to complete the
- level.
- 'THROWING RANGE' An ideal opportunity to practice using grenades.Find the
- exit to complete the level.
- 'SENTRY DUTY' Find out how useful the Anti-sentries can be.Find the exit
- to complete the level.
-
-
- F2 - FULL CAMPAIGN : Game (see section Hired Guns,The game,The campaign,
- for detailed analysis)
- Enter your main mission on Graveyard. ready yourweapons and
- remember the saying : a slow trigger finger leads to a fast
- death!!!
- F3 - SHORT ACTION GAME : Once training has been undertaken,skills need to
- be fine tuned. this option will offer a mercenary crew
- access to a hostile enviroment in which to do this.All
- creatures are active and depending upon scenario,liable to
- attack immediately upon contact with crew.
- Tesseract Battle Systems excel in simulating lethal close
- combat theatres. We are fortunate to have a varied
- selection to sample. Each theatre is designed for a
- specific number of players.
- Single player scenario's generally require the four
- characters to work together.
- Two player scenario's are designed for two opposing teams of
- two.
- Three and Four player scenario's are designed for free for
- all missions.Although any scenario can be played with any
- number of players !
-
- MISSION PROFILES :
- Single player: Animal Enclosure,
- Reactor,
- Penitentiary,
- Staying alive.
- Two player: Garden of Jarrys,
- Lemming Wars #1,
- Power genarator,
- The asylum.
- Three player: Big cheese,
- Escape to death,
- Bat mobile,
- Buckminster park.
- Four player: Leisure centre,
- Skeletal hall,
- Urban develpoment,
- Shopping mall,
- Lemming Wars #2
-
- :::::::::::::::::::::::::::::::::::::::::
-
- NEW GAMES PROCEDURES
- ======================
-
- NUMBER OF PLAYERS :
- -------------------
- Hired Guns has been painstakingly developed to allow four players to enter
- Graveyard simultaneously using the same machine. A number of player interfaces
- are available to facillitate this and are listed in the Character Control
- manual. Select by pressing the appropriate F key.
-
- CHARACTER SELECTION :
- ---------------------
- The character selection screen allows you to select four characters from the
- existing database of 12. At the top of the screen is a visual impression of
- the character. To the bottom left is a character description and to the bottom
- right are four character selection boxes.
- Choose your character by using the cursor keys. Use the left/right keys to
- scroll the character's across the screen. To view a character's credentials,
- move a character to the left of the screen where it will become highlighted.
- Once a character is highlighted, his/her credentials will be displayed
- beneath. Further character details are to be found in the section 'countdown
- to Graveyard'.
- To select a character, first highlight the required character and press
- RETURN to enter the character into the character selection box. Repeat the
- procedure three futher times to create the full mercenary crew.
- NOTE : You must use the full complement of four characters each time Hirefd
- Guns is played ( unless a character has been killed in combat ).
- You may use the DEL key at any time to de-select the last character. Once
- the full complement has been selected, press RETURN to view the mission
- progress map.
-
- ::::::::::::::::::::::::::::::::::::::::
-
- HIRED GUNS,THE GAME, THE CAMPAIGN.
- ==================================
-
-
- MISSION OBJECTIVE :
- -------------------
- Mission dossier to be presented to mercenary team during planetfall, 15
- minutes before dropship touchdown.
-
- PRIMARY OBJECTIVE :
- -------------------
- TERMINATE PRODUCTION AND DISTRIBUTION OF illegally bio-engineered ORGANISIMS
- ON SURFACE OF luyten L-7896 3.1( Graveyard ).
- Terminate existence of distribution point ( and it's surrounding enclave ).
- Target : Graveyard Central Spaceport.( lat 3.99 ign 43.22 ) this point and
- it's surrounding installations are fortified and heavily guarded.
- Method of termination :FUSION INDUCED THERMONUCLEAR EXPLOSION.
- Locate and recover four fusion power core rings from shielded storage at....
-
- 1). Fusion reactor plant. ( lat 2.45 ign 39.19 )
- 2). Satelite uplink tower.( lat 5.00 ign 40.73 )
- 3). Laboratory. ( lat-1.21 ign 42.61 )
- 4). Operations centre. ( lat -0.82 ign 43.47 ).
-
- Insert these devices into corresponding field coil generator at target site,
- detonation will be automatic after evacuating the site.
- Mission duration : 13 LOCAL days + 4 Hrs.
- Team extraction impossible after mission time expires.
- Ground Support : NONE !
- Air Support : NONE !
- Orbital Support : NONE !
-
- SECONDARY OBJECTIVE :
- ---------------------
- Reconnnoitre ground installationsindicated on D.T.S. This information will
- be used for future ground based clean-up operations.
- WARNING. The majority of ground installations are overrun with mutated
- bio-engineered organisims, proceed with extreme caution. Note estimated threat
- level provided by master Digital Terrain Scanner. Terminate hostiles with
- extreme predudice. All available fire-power WILL be required.
- The following section provides all the necessary gameplay information to
- successfully complete the Graveyard mission. Training missions and single
- action missions are covered in more depth to the end of this document. The
- only thing which cannot be provided is the ingenuity and re-flexes of the
- participants.
-
- MISSION PROGRESS MAP :
- ----------------------
- Guild VII - lo den. 459vfn
- I.R. Penetration 7.
- The progress of your mission can be monitored on this screen. View the
- extent of the terrain by using the cursor keys to move the cross vector point
- around the map. Doing so will allow you to see the area surrounding all
- mission complexes.
- On the map you will see a number of circled area's linked by lines. The
- circles surround identified complexes - any of which may house the hostages.
- The lines indicate route's of (relative) safe passage between them. From this
- map, you may see your possible routes from each complex and will be able to
- determine exploration strategies. You will also be given specific information
- about each complex as the vector point passes over it.
- This information panel offers vital information as to the current mission
- status of the area :
- Lat. Lgn. Alt - Displays Latitude, Longitude and Altitude of area.
- Area has not been comprimised - Uninvestigated area.
- Area compromised - Investigated and cleansed.
- Log entry - Guild VII ref, No.
-
- Estimated threat - From initial Guild VII electronic scanning, the threat to
- rescue forces has now been estimated. Scale 1 is a low threat, with minimal
- enemy activity. Scale 9 is a large threat with a high level of enemy activity.
- Your initial position will be indicated by a large flashing icon labelled DROP
- ZONE. This position was chosen as the most suitable landing area for the drop
- ship and is the point from which your mission will begin.
- Your initial action is therefore to choose your course - not much of a
- selection at first. Move the vector point accross to the complex to the North
- East of the drop zone using the cursor keys. Press RETURN to order forces to
- enter that level.
- NOTE : You can only travel to zones linked to your present position with an
- isoterra clearance line for pedestrian movement. If your party moves to an
- area that has already been compromised ( searched and explored ) you will be
- given the opportunity to futher explore it or pass through the area to a
- non-compromised zone.
- Note the red circles highlighting 6 of the zones. As well as the dropzone,
- these mark Graveyard Central Spaceport (primary objective) and the locations
- of 4 fusion power core rings.
-
- :::::::::::::::::::::::::::::::::::::::::
-
- APPENDIX 1
- ==========
-
- EQUIPTMENT (use of / descriptions of)
- -------------------------------------
-
- FIRING / USING EQUIPMENT.
- -------------------------
- The following section outlines exactly how some pieces of in-game equipment
- can be used. The descriptions used on the following pages refer to the MOUSE 1
- method of control. If JOYSTICK, JOYPAD or KEYBOARD controls are used, refer to
- the Control Options Screen for the equivalent use commands.
- Hired Guns contains over 110 different items, what follows is a brief
- overview of the main categories of item you may find.
-
- GUNS/RIFLES/MACHINE GUNS/
- FLAMERS/ROCKET LAUNCHERS.
- -------------------------
- Providing a character is currently carrying a weapon with ammunition, centre
- the cursor and press the left mouse to fire ( or equivalent fire option ). If
- firing only results in a single click, the weapon is out of ammunition.
- Pressing the right mouse button will re-load the weapon providing spare
- ammunition is being carried by the character.
-
- RE-LOADING :
- ------------
- Each magazine loaded into a weapon will eventually run out. When this
- happens you will normally hear a click and the weapon will not fire. To
- Re-load, simply press the right mouse button ( or equiualent ) and the weapon
- will once again be ready for action ( provided spare ammo is available in the
- character's inventory ). Look at the information screen available on the store
- panel for compatible types ammunitions types for a gun.
- See also relevant instruction in Character Control Manual.
-
- RE-FILLS/AMMUNITION :
- ---------------------
- These essential items are to be found throughout Graveyard. Once a
- mercenary has an item of ammunition in his possetion it is ready to be loaded
- into the appropriate weapon.
-
- GRENADES/GRENADE LAUNCHER :
- ---------------------------
- Grenades are used to obliterate enemies when the odds faced by a character
- are great. Grenades must be used with extreme care because they have a
- substantial spread of destruction. If they are used in an enclosed space, the
- grenade-throwing character has a considerable chance of destroying himself, not
- just the enemy target. Therefore, a grenade launcher, which can propel the
- grenade away from the character provides a better method of delivering the
- charge. However, even at long-range, the blast will most likely hit the
- player.
- To use a grenade, select a cluster of grenades and fire in the same way all
- other objects are used. The fire cursor allows a character to hurl a grenade
- one of four distances. These distances are illustrated below.
- The top cursor form allows a character to throw a grenade a short distance.
- to attain this, move the cursor towards the bottom of the screen.
- The bottom filled cursor instructs the mercenary to hurl the grenade a long
- distance and can be attained by moving the cursor towards the top of the
- screen.
- Using mouse 1, centre the pointer and press fire. To use a grenade
- launcher, hold the launcher and fire.
-
- SONIC STUNNER/1,3,6
- KILOJOULE CELLS :
- -------------------
- The stunner provides an effective close range clean method of destruction.
- It is less potent than many weapons and a character may need to be a little
- more active on the trigger. The stunner uses electric cells as a power
- source. A 1 kilojoule unicell will provide enough power for around 50 stuns.
- A 6 K.joule cell will provide 6 times the number of stuns rather than a stun of
- 6 times the power.
-
- MEDI/DROID REPAIR KITS :
- ------------------------
- Carry the object and use the kit to repair damage to either humans or droids
- by pressing the left mouse button in the same manner as firing a weapon. Each
- kit will repair a substantial amount of damage to any appropriate character and
- may only be used once.
-
- AUTO SENTRY KIT :
- -----------------
- The auto sentry kit can be placed by a character where it will self assemble
- and provide a sentry facility for friendly forces. Thus, it will fire upon any
- enemy but will allow friendly forces to pass unhindered. Two models of sentry
- kit exist-unidirectional and multidirectional. The operational difference of
- these units is crucial in order to provide effective cover for a party :
- multidirectional units are fully articulated and can face a target in any
- direction, unidirectional units cannot.
- To use the sentry kit, place it in a clear area in front of a player.
-
- PROXIMITY MINE :
- ----------------
- When primed and placed, a proximity mine will detonate if any character,
- friendly or unfriendly, enters the area. The mine will usually wipe out the
- character entirely.
- To prime the mine, the mercenary must be holding it. Change to the character
- view screen and use the mine in the same way you would with any weapon. This
- will prime the mine, ready for action. Next, place the mine in a clear area
- and do not re-enter the area under any circumstances.
- Intense heat will trigger an armed mine. With this in mind,a player can use
- a flamer to clear a path through a minefield.
-
- FOOD/RATIONS :
- --------------
- Food can be found in many forms throughout Hired Guns. Consuming food will
- restore a small amount of energy in humanoid characters.
- To use food, ensure a character is holding the piece of food, return to the
- character view screen and use in a similar manner to any other piece of
- equipment.
-
- SYRINGE ANTI-TOXIN :
- --------------------
- Cures poison wounds on humanoid characters. Standard use method.
-
- KEYS/ACCESS WAFERS :
- --------------------
- Allow access to indestructable entrance panels. If a panel is impassable or
- locked, the appropriate key or wafer must be found before it may be passed
- through.
- To use, a character will simply need to have the appropriate item in his/her
- possession. The card/key will be automatically used when the character
- approaches the entrance panel.
-
- PSIONIC AMPLIFIERS :
- --------------------
- A psi-amp offers the user a variety of effects depending upon the individual
- psi-amp. Each psi-amp may be used a number of times and a description of each
- can be found in the section 'psionic amplifier glossary'.
- To activate a psi-amp, the character must be holding the item and used in
- the usual manner described at the beginning of this section. The effect may
- last up to 4 minutes, depending upon the psi-amp used.
-
- D.T.S. :
- --------
- The Digital Terrain Scanner allows the D.T.S. screen to be activated. To
- use the D.T.S., View the section 'Amiga instructions'.
-
-
- :::::::::::::::::::::::::::::::::::::::::
-
- IN-GAME OBSTACLES
- =================
-
- ENTRANCES :
- -----------
- Entrances are often covered by sliding panels which automatically slide open
- when approached using movement sensors. However, security requirements on
- Graveyard means that a large number of doors require security access wafers
- (or in some circumstances, keys) to gain access.
- The character will usually find the required wafer somewhere in the current
- location. To use the wafer, the character who requires access simply needs the
- wafer in their inventory panel where it will be recognised and allow access.
-
- FORCE FIELDS :
- --------------
- Force fields are usefull devices for a) containing something behind
- b) temporarily denying access to an
- area where a permanent wall is not
- desirable.
- Force fields are used throughout Graveyard and are impassible. They may
- however, in some instances, be de-activated. How this can be achieved is
- dependant upon each situation.
-
- TELEPORT FIELDS :
- -----------------
- These look simalar to force fields. They provide instantaneous travel to a
- fixed destination. If the destination is blocked, the would-be traveller will
- be notified.
-
- PUSHABLE BLOCKS :
- -----------------
- These large metal cubes are prefabricated building blocks. They can be used
- to build walls,block passages or fill in large gaps. Note that they have
- frictionless traction field which allows that to be manoeuvred with only a
- light push or pull. Also note that they still have their original mass and
- momentum, thus being extremely hazardous to all if they fall from above.
-
- PUSH PANELS :
- -------------
- These are usually found on a wall and can have several uses, apart from
- operating lifts. Pushing a push panel will usually have an effect,
- somewhere !!!.
- This could be moving a hidden panel, de-activating a force field, to name
- but two although the effect may not be immediatly obvious.
-
- LIFTS :
- -------
- Underground locations throughout Graveyard may be accessed using lifts. The
- lift is unlike more conventional lifts as they are purely functional - allowing
- access from any direction (unless walled-in) and alighting whenever the person
- using the lift decides. It is thus possible to alight a lift 15 floors up and
- without a floor between them and the ground floor.
- THIS IS NOT HOWEVER RECCOMENDED !!! , but it is worth bearing in mind.
- Lifts are usually operated by using a push panel.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- ;::::::;;:;:::::::::::::::::::::::::::::::::::::::::::::::::::
- ::::::;::::::;:::::::::::::::::::::::::::::::;;::;::;;;;:;;:;;;
- :::::::::::::::::::::;::::::::::::::::::::::::::;;:;:::::::::::::
- :CRACKED BY SKUZ! & THE LoOnS::::::::::;:;::;::::::;;:;:;:::;::::
- ::::::::::::::::::::::::::::::::::::::::::::;;;:;::;;L:::::;:::::
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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::n:::::::
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-
- ____ ____________________________________________________________________ ____
- \\ /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\ //
- :\/::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\/:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- /--------------------------*----------------------------------\
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- |.;.;.;.;.;.;+ ALL THE KEWL ELITE MEMBERS AND CONTACTS.;.;.;.;|
- \--------------------------*----------------------------------/
- . :
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